AI Insights · Timothy · July 2022
Top 5 Social Networking Apps in Australia Q2 2022
In Q2 2022, the top social networking apps in Australia showed varied performance in weekly downloads, revenue, and active users on a unified platform.
In Q2 2022, the top social networking apps in Australia exhibited diverse trends in their performance across weekly downloads, revenue, and active users on a unified platform. Here’s a closer look at how each app fared during this period.
Grindr - Gay Dating & Chat saw its weekly revenue peak at around $97K in late April and maintained a stable range between $86K to $97K throughout the quarter. Weekly downloads fluctuated slightly, reaching a high of approximately 2.5K in mid-April and maintaining around 2.1K towards the end of June. The app's weekly active users demonstrated a gradual increase, starting from 35.5K at the end of March and rising to over 41K by the end of June.
BIGO LIVE-Live Stream, Go Live experienced a notable decline in weekly revenue from $134K in late March to around $83K by mid-May, stabilizing between $83K and $89K for the remainder of the quarter. Weekly downloads were relatively consistent, with a slight dip from 4.8K in early May to around 3.4K towards the end of June. Active users remained fairly stable, fluctuating around 62K to 64K throughout the quarter.
Plenty of Fish Dating App showed a downward trend in weekly revenue from $74.8K in late March to approximately $34.7K by the end of May, with a slight recovery to $39.6K by the end of June. Weekly downloads followed a similar pattern, decreasing from 5K in late March to around 4K by the end of June. The app's active users saw a general upward trend, peaking at over 56K in mid-June before settling at around 52K by the end of the quarter.
Zoosk - Social Dating App had its weekly revenue peak at about $56.3K in mid-April, maintaining a range between $39.5K to $45.6K for the rest of the quarter. Weekly downloads showed a declining trend, from 2.7K in mid-April to around 1.5K by late June. Active users fluctuated slightly, starting at 9.5K in late March and ending the quarter at around 8.3K.
Lastly, Discord - Talk, Play, Hang Out displayed consistent weekly revenue, ranging from $37.2K to $56K, with a notable peak in the first week of April. Weekly downloads varied, peaking at approximately 27.4K in late March and stabilizing around 20.4K by the end of June. Discord's active users remained robustly high, fluctuating between 2.14M and 2.27M throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.